Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Rendergraph-based DirectX12 graphics engine
DirectX11 graphics engine
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
☁️ Poking around with volumetric rendering in Unity.
A proof of concept renderer for NanoVDB in Unity 6
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
A hand-crafted flight simulator with simple air dynamic approximation and physic simulation.
Voxel engine using OptiX and some procedural stuff
NanoVDB renderer for my Master's Thesis evaluating noise and filters for temporal anti-aliasing
A Unity-based stealth bomber game blending strategic flight and combat. Utilizes Unity's High Definition Render Pipeline (HDRP) and Cinemachine, featuring realistic textures, volumetric clouds, and immersive audio. Developed with a focus on performance optimization and innovative solutions in graphics rendering and audio integration using C#.
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